Tuesday, October 31, 2006

small update

i also finally got around to throwing up a splash page for ronindms.com. i am hoping that i can squeeze in enough time in the next month to actually get at least a rough layout involving my personal flat art portfolio, and the next month to actually get a video cut and crunched of my work to stream from the site. my plan is to have a "work in progress" section, where i will post screenshots of whatever i am doing that deserves mention, be it personal or professional work. once this project is underway, expect a few shots of it going up.

Getting Started (finally)

its been a crazy week, and in all honesty i have way too much ideas for this project that are still in my head versus actually on paper, on rouch storyboards. I am finally starting to sketch out ideas, i can only hope that this coming class will actually give us studio time, as we are now going on 5 weeks in and we are sill doing portfolio stuff and watching videos. thats all good and fine, but to be honest, if our focus is on this project, we need to stop just talking about getting started and let us just get on with it. i am eager to really get going, and now at least i am finally putting pencil to paper.

Tuesday, October 24, 2006

from pipe dream to paper...

this doesn't have much to do with my thesis project, or any other school related project, per se, but I have finally re-registered www.ronindms.com, and am finally going to have a website up and running. i have probably said this about three, maybe four hundred times now, but i am finally organized and driven enough to get it going. I am going to throw up a splash-page shortly, and then, hopefully throught the next month or so, the beginings of my freelance studio will start to appear online again. if anything, it will be a place i can showcase a lot of my work and market myself for freelance projects. if that fails, there's always porn, right? lol...

Monday, October 23, 2006

sketchin' thoughts

one of these "dreams" that i had involved me waking up, my body completely rigid, and staring across the room at this Deftones poster. no sooner had i laid my eyes on it than did a whole slew of dark tenticles/arms fly out from the poster and start whipping around my head. i remember it vividly as being rather terrifying.

another dream involved me again waking up, this time staring face up at the ceiling, at none other, than a face. this face had no textures, but was rather a moving relief, contorting and mouthing some words that i couldnt hear or read. creepy.

later, i will go into details about the dream with thousands of insects pouring down my walls, shadowy figure stepping through my window, "seeing" cartoon characters floating above me as my roomates whated a dvd of said cartoon in the other room, and waking up in both a medival prison and an cave and actually running around what "was" my house, but seeing something completely different.

I swear I'm not crazy, well at least I'm not when I'm awake, anyways.

Friday, October 20, 2006

day 1 week 3

So yeah. Apparantly i am the only one who thinks that dead puppies are funny. i can understand that, i really can. it WAS going to be funny, but in a way that makes you laugh even though you feel bad. perhaps it was a bit much for a thesis project, and i can see that, so maybe i will remake that little number on my own time.

In the place of said "dead puppies" project, my thesis animation will be called "Fever Dreams". it will be a collection of animated sequences in the first person, each depicted in a seperate animated style, of 4-5 of these fever dreams i rememberred from the past. The basic idea is that i have been known to have very vivid dreams/nightmares when i am on cold medicine like nyquil, and i want to capture these as close to what i remember as possible in a very stylistic manner. my idea is that each of these dreams will be tied together by a moment of resignation to the fear, ie going back to sleep, and reopening my eyes (in first person) and be present in the new hallucination. The End product will probably be about 1-2 minutes in legnth, showcase a decent amount of 3d and 2d techniques.