Thursday, November 30, 2006

Production Schedule


I felt that since my last production schedule was a rush-job joke meant to just cover a part of my grade, it was high time to re-make a REAL production schedule, complete with accurate goals and more thought out time allowances for the more complex areas of the animation.

Pics from Reality and new Scene...







here are some more pics. these are POV shots from my real room, so you can get an idea of what i am imagining as i create my room for this project, which is based, but not exactly replicated, from this room. I took these shots from the perspective of the viewer, in bed, lying down with the head propped up. On a second note, i have decided to add in one extra hallucination, which will be the final hallucination before the viewer is to wake up, and it will involve the viewer awakening in the bed as per usual, except the room will no longer be present, but rather you will be surrounded by darkness as an enormouse gun ill be pointed at the viewer, complete with lava pouring out from the end of the pistol, and as the chamber rotates and the gun is about to fire, it will bring in the next scene as the viewer is startled awake into reality. i have begun modeling the gun, it is a little early but coming along.

Sunday, November 26, 2006



Today's Fever Dreams brought to you by this untextured bottle of NyQuil (working on the Label still). (bottom) (top) More advanced look at modeled room, temporary basic textures in place and standard omni light placed behind head where lamp would be in real life.

Saturday, November 25, 2006













































Here are some update pics on the modeling of the main room this is to take place in. Once i have all the proper models in place, i will post final pics as well as comparative real world and concept art shots. I also included a picture of "psycho mantis", whom i realized looked very much like the fiend that will be creeping arounf the window in one of the scenes... i thin it goes without saying that texturing is not yet in place, and only about half the models that i have pictured are present. expect more soon

Tuesday, November 21, 2006

first of many small updates during my thanksgiving cram-a-thon

work on modeling the room that this will all take place in has begun, i have a lot of the basics modeled out, such as basic room dimensions, my bed, the computer desk with computer stuff, chair, and i am working down the list to get the look of a normal lived in room. luckilly, since my texture II class is requiring me to build 2 rooms for my final, i get to complete this room, a major part of my set for this project, by the end of this quarter, which is a big help. it will actually put me ahead a bit of schedule. When i get a more complete room, i will throw up a few renders of it, along with a pi of the actual room, and a sketch or two of the concept, should hopefully have that up by tomorrow...

Friday, November 17, 2006

Little Backed Up, What to Expect Within 2 weeks:

To Do List For Demo Reel Class: (2 Weeks)

Create Animatic of Scene
Pro Storyboard
Print out storyboard 11 x 17
Show list of Objects Used
Take Pics of Environment
More Finalized Production Schedule
Show Characters used
Textures Created and Used sheet
Whatever small examples of Visual Reference used for Inspiration (misc. Concept Art)

Work has been done on several of these aspects, but I am admittedly a little behind where I wish I was at this point. To prove my dedication to this project and the professionalism required, I will have polished versions of all the above catagories. Class meets up again in 2 weeks, i will have a few updates before then...

Wednesday, November 15, 2006

The Story Expanded (Fever Dreams)

Story:

Basic Premise: 60-90 sec feature “Fever Dreams”

Camera: First Person viewpoint the entire clip, scenes broken up by the effect of eyes “blinking” shut, followed by waking up into a new scene.

Scene 1: (3d)

Fully rendered representation of my room, accurately modeled to reality. Character (viewer) is in bed, sitting up, spoon with medicine brought into view and taken. Character looks at bottle of NyQuil which is sitting on nightstand next to bed, spoon sitting, empty next to it. Lower opacity of scene in bursts, simulate eyes closing and losing of consciousness.

Scene 2: (3d)

Viewer awakens in darkened bedroom. Everything seems normal at first; viewer’s hazy gaze is fixed on poster across room, which starts to have bulging, moving lumps. After a moment of watching the poster, the lumps burst out into full grown tentacles and whip around the face of the viewer. The scene with start to grow pale (simulating fear) and the viewer is starts to lose consciousness again.

Scene 3: (3d and 2d)

Viewer awakens in room, it is still dark, but the colors are a bit different than before. Viewer takes a look towards the window and notices a shadowy figure outside the window, watches as it comes closer, and steps through the closed window, limbs elongating in the process as it creeps into the room and towards the viewer. Viewer again goes unconscious.

Scene 4: (3d)

Awakens in room, dawn appears to be approaching, sunlight in room. Large bugs start to creep down the wall in front of the bed, across the floor and over the foot of the bed onto the viewer. Viewer hazes out again.

Scene 5. (3d and 2d)

Awaken in full on morning; there is active sound in the background of roommates watching TV. The dialogue creeps in to the consciousness and 2d animated figures start to appear in front of the viewer, vision gets blurry and warped behind the floating 2d characters. Viewer blacks back out again.

Scene 6: (3d)

Viewer wakes back up in the afternoon. Vision is no longer blurred, hallucinations are over, and it is evident that this is “reality”. Viewer looks to the side again at the Medicine, and states “I gotta lay off this stuff…” Fade out…

fin